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Archive: September 2012 (7 Posts)

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Yes, The Library of Congress Has Video Games: An Interview with David Gibson

Posted by: Trevor Owens

Video games represent one of the most difficult challenges for digital preservationists. Created for a diverse array of hardware and software platforms, rife with rights issues, and as expressive creative works objects which one hopes to attend to the highest levels of artifactual qualities. Despite being one of the most challenging forms of content, there …

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Exhibiting Video Games: An interview with Smithsonian’s Georgina Goodlander

Posted by: Trevor Owens

For this installment of Insights, the National Digital Stewardship Alliance Innovation Working Group’s ongoing series of interviews, I talk with Georgina Goodlander, the Web & Social Media Content Manager for the Smithsonian American Art Museum and Exhibition Coordinator for the Museum’s  The Art of Video Games exhibition. There are already some nice interviews exploring the subject …

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Born Digital Minimum Processing and Access

Posted by: Trevor Owens

The following guest post from Kathleen O’Neill, Archives Specialist in The Library of Congress Manuscript Division continues our series of posts reflecting on CurateCamp Processing. Meg Phillips’s earlier post on More Product, Less Process for Born Digital Collections focused on developing minimum standards for ingest and processing with the goal of making the maximum number …

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Sharing, Theft, and Creativity: deviantART’s Share Wars and How an Online Arts Community Thinks About Their Work

Posted by: Trevor Owens

Dan Perkel is a Design Researcher at IDEO. Last year, he finished is doctoral work at Berkley’s iSchool. His dissertation, Making Art, Creating Infrastructure: deviantART and the Production of the Web, involved an extensive ethnographic study of deviantART, a massive online community site built around sharing digital art. As part of our on going Insights …

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The AIMS Project and the Stewardship of Born-Digital Archival Materials: An interview with Bradley Daigle

Posted by: Trevor Owens

The five recipients of the inaugural NDSA innovation awards are exemplars of the creativity, diversity, and collaboration essential to supporting the digital preservation community as it works to preserve and make available digital materials. In an effort to learn more and share the work of the individuals, projects and institutions who won these awards I …

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Help Define Levels for Digital Preservation: Request for Public Comments

Posted by: Trevor Owens

Over the last few months a team of librarians, archivists, curators, engineers and other technologists in the NDSA have been working to draft a simple chart to help prioritize digital preservation work. After iteratively developing this document and workshopping it at Digital Preservation 2012 we are excited to publicly share it for comment. Why Define Levels? NDSA …

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Students Saving Sounds: An Interview with Anthony Cocciolo

Posted by: Trevor Owens

The five recipients of the inaugural NDSA awards are exemplars of the creativity, diversity, and collaboration essential to supporting the digital community as it works to preserve and make available digital materials. In an effort to learn more and share the work of the individuals, projects and institutions who won these awards I am excited …