Generating STEAM with Copyright
By: Steve Andreadis
A summary of some of the protections and guidance copyright law provides to those participating in STEAM-related activities.
Posted in: Copyright
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By: Steve Andreadis
A summary of some of the protections and guidance copyright law provides to those participating in STEAM-related activities.
Posted in: Copyright
By: Mark Hartsell
A Library digitization project reveals parts of World War II as the Marines lived it and heard it.
Posted in: Timeless
By: Alison Hall
The music industry in the 1920s was forever changed with the introduction of the radio. Radio enabled music dissemination at an unprecedented rate and allowed live performers to reach millions of people at home, thereby fundamentally altering pre-existing business models. In the 2020s, one hundred years later, the industry is yet again facing a potentially industry-changing new technology. This time, however, it is the force of artificial intelligence (AI) that will transform the way in which business models and the music creation processes work.
Posted in: Copyright
By: Neely Tucker
The Library of Congress houses a multitude of papers, blueprints, recordings, drawings, images and artifacts that document the dazzling era of American invention, from the 1850s to the 1910s.
Posted in: Timeless